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Post by walt on May 11, 2019 1:51:22 GMT
A few questions before retirement for the evening..
I can’t find a dimension for grenade blast radius..it appears the older version referred to using a old “cd”?
I regret not purchasing the had copy of rules..it appears I’ll likely need to figure all essential pages..(charts etc) and at least print them out..I don’t believe it’s possible to play by flipping pages on a iPad.
Thank you again!
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Post by atomicfloozy on May 11, 2019 2:00:10 GMT
Blast circle is 5" across for 28mm. The Compendium lists a 3" circle for 15mm.
You could use an old CD, they're about 4 1/2" across.
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Post by raider4 on May 12, 2019 12:42:31 GMT
If you have small squads, name your troops. I have recently used squad W (Cpl. Townshend L.Cpl. Daltrey & Pvts. Entwistle and Moon) and squad Q (Cpl. Mercury, L.Cpl. May and Pvts. Taylor and Deacon).
I started out with squad B - Cpl. Lennon, L.Cpl. McCartney & Pvts. Harrison and Starr. And yes, this lot were trained by Sgt. Pepper . . .
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Post by walt on May 12, 2019 13:51:12 GMT
If you have small squads, name your troops. I have recently used squad W (Cpl. Townshend L.Cpl. Daltrey & Pvts. Entwistle and Moon) and squad Q (Cpl. Mercury, L.Cpl. May and Pvts. Taylor and Deacon).
I started out with squad B - Cpl. Lennon, L.Cpl. McCartney & Pvts. Harrison and Starr. And yes, this lot were trained by Sgt. Pepper . . .
Indeed map is roughly complete (don't care if I ever build another tree ever lol) Now I'm actually building my squad next.
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Post by walt on May 13, 2019 15:02:36 GMT
First training scenario complete.. Fritz got the drop on Sgt. Howard pretty easily given his steely eyes. Lol. Minis not complete, but given their size I'm OK with it. I particularly like the German's wash I used. quick questions : Now that I have my trees complete I'm wondering does each individual tree need to be considered for line-of-sight? Or if it's Woods for example is it an area? Playing the next training scenario..First time shooting. In the first go, the American caused the German to duck back ending turn. Next turn the German had initiative and tried to recover but failed resulting in a hunker down status. per instruction, I successfully lobbed a grenade over his wall. The hit result indicated duck back again? I missed something..
*playing scenario again..American again caused the German to duck back. (Can the US move the balance of his movement?) -Next turn/activation, the American failed miserably so I assume he cannot do *anything this turn? the German was successful recovering from duck back..Can he now move and shoot at the American who failed activation ?
I'm assuming this is preference, do you guys generally replace Miniatures to represent the action that they are currently doing? For example throwing a grenade use that particular miniature?
I suppose in the middle of gameplay that would be ridiculously tedious however perhaps in the middle of a game taking a break it might be a good reminder of what action was about to take place.
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Post by Ed the Two Hour Wargames Guy on May 14, 2019 2:15:03 GMT
First training scenario complete.. Fritz got the drop on Sgt. Howard pretty easily given his steely eyes. Lol. Minis not complete, but given their size I'm OK with it. I particularly like the German's wash I used. Here goes. quick questions : Now that I have my trees complete I'm wondering does each individual tree need to be considered for line-of-sight? Or if it's Woods for example is it an area? I use the area. Playing the next training scenario..First time shooting. In the first go, the American caused the German to duck back ending turn. Next turn the German had initiative and tried to recover but failed resulting in a hunker down status. per instruction, I successfully lobbed a grenade over his wall. The hit result indicated duck back again? He stays hunkered down and cannot be rallied. Go around and get within 4" and he surrenders. I missed something..
*playing scenario again..American again caused the German to duck back. (Can the US move the balance of his movement?) Yep. -Next turn/activation, the American failed miserably so I assume he cannot do *anything this turn? Just react the German was successful recovering from duck back..Can he now move and shoot at the American who failed activation ? Yep.
I'm assuming this is preference, do you guys generally replace Miniatures to represent the action that they are currently doing? For example throwing a grenade use that particular miniature? You could, but I don't.
I suppose in the middle of gameplay that would be ridiculously tedious however perhaps in the middle of a game taking a break it might be a good reminder of what action was about to take place. And would look cool too. Hope this helps.
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Post by walt on May 14, 2019 11:07:52 GMT
It 100% did ty!
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Post by walt on May 16, 2019 21:12:37 GMT
Appreciate the help again!
If this is too long in this thread let me know and I'll start another so it's not so deep!
I finally have put enough together to attempt my first Patrol. It was very slow going as one might expect referring to the rules every 4 minutes or so. But loving every minute of it so far!
A few questions..
When initially rolling for Activation I assume you would start with pefs as well? And if they win you would move them accordingly first?
If a pef is determined to be an actual enemy how does one go about determining what that enemy has for weaponry? And how many units are in that Squad? ( I'm guessing it's in the unit table?)
In my current scenario a pef has moved in the woods approximately 2 and 1/2 in from the wood line where I'm not too terribly far away. Are the Germans unable to see me at this point? I know that I am not able to see that far into the woods.
Very much enjoying the process so far and look forward to it moving a little bit more efficiently in time.
Two additional First (obvious I'm sure) on the tables.. Shooting for example. You would go down only to the applicable result and stop correct? If the first result is "if target is outgunned duck back." It stops there right?
Next, the German patrol group rolled a “fighting withdrawal” I’m not 100% sure what that would entail..obviously getting outta dodge, but would they first attack and then move away if able?
when I Attacked the one was out of the fight but the others rolled “duck back” as mentioned above..I instead moved them their maximum distance away thru the woods as they were assigned to withdraw anyway...would this have been incorrect?
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Post by Ed the Two Hour Wargames Guy on May 17, 2019 22:11:04 GMT
Appreciate the help again! If this is too long in this thread let me know and I'll start another so it's not so deep! I finally have put enough together to attempt my first Patrol. It was very slow going as one might expect referring to the rules every 4 minutes or so. But loving every minute of it so far! Here goes.A few questions.. When initially rolling for Activation I assume you would start with pefs as well? Correct. And if they win you would move them accordingly first? Yep.If a pef is determined to be an actual enemy how does one go about determining what that enemy has for weaponry? Should be on the unit list.And how many units are in that Squad? Units being soldiers, right? Yep on the lists.( I'm guessing it's in the unit table?) In my current scenario a pef has moved in the woods approximately 2 and 1/2 in from the wood line where I'm not too terribly far away. Are the Germans unable to see me at this point? I know that I am not able to see that far into the woods. Yep, they have to be within 1" of the edge.Very much enjoying the process so far and look forward to it moving a little bit more efficiently in time. Two additional First (obvious I'm sure) on the tables.. Shooting for example. You would go down only to the applicable result and stop correct? Correct.If the first result is "if target is outgunned duck back." Yep, unless he was fired on by more than one shooter,m then he suffers worse result.It stops there right? Yep. Next, the German patrol group rolled a “fighting withdrawal” I’m not 100% sure what that would entail..obviously getting outta dodge, but would they first attack and then move away if able? No, they move away. If enemy comes into sight they would fire, then move away next turn. when I Attacked the one was out of the fight but the others rolled “duck back” as mentioned above..I instead moved them their maximum distance away thru the woods as they were assigned to withdraw anyway...would this have been incorrect? No, that's correct, but check to see if they would have picked up the OOF guy. Hope this helps.
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Post by walt on May 17, 2019 22:41:24 GMT
Cool cool.. I'm closer to getting this figured out than I thought!
I need to understand this worse result you mentioned. I am assuming it's on the same table just didn't catch that the enemy could suffer a worse result if fired upon multiple ways.
Then I didn't even consider them trying to pick up their comrade. One more thing to look up.
Thank you again for your help!
edit: scanning the rules I didn’t catch how if the German was shot at by more than one he’d suffer a worse result ?
also struck out finding the roll to determine if the Germans might have picked up the OOF guy? Edited edit—found it* :-)
must be tired from a long work week...ugh
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Post by ross633 on May 18, 2019 12:23:49 GMT
IIRC, about the worst result situation, it's very simple: when a unit is shot from different bullet (die) you must resolve any die, then you take the worst result. It's all about simulating brief and intense firefight. ex: one german rifleman (REP4) is targeted by three different american rifleman: everyone hit, the first rolled a 3 on the damage table, so it's a duck back, then the second one scored a 4 resulting in a Out of Fight, and the third one scored a perfect six, causing an obvious death. In this case you must take the obvious dead situation ignoring the other two.
Another case when you take a reaction test, like a man down or a crisis test (if you use the compendium): if your unit are ducked back before the test they remained ducked even if the scored two successful dice.
But I'll wait Ed for more clarification
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Post by walt on May 18, 2019 13:27:09 GMT
Ty yes that clears things up nicely! Seems Like a double duck back could equal hunkered down... Idk.
I'm not crystal clear on the 2nd and 3rd target status on the shooting table. Is this for example a individual w a 3 target smg allocated 2 shots to the first target the remaining shot to another individual. In this case he would be considered the 2nd target on the shooting table?
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Post by Ed the Two Hour Wargames Guy on May 18, 2019 18:18:33 GMT
IIRC, about the worst result situation, it's very simple: when a unit is shot from different bullet (die) you must resolve any die, then you take the worst result. It's all about simulating brief and intense firefight. ex: one german rifleman (REP4) is targeted by three different american rifleman: everyone hit, the first rolled a 3 on the damage table, so it's a duck back, then the second one scored a 4 resulting in a Out of Fight, and the third one scored a perfect six, causing an obvious death. In this case you must take the obvious dead situation ignoring the other two. Another case when you take a reaction test, like a man down or a crisis test (if you use the compendium): if your unit are ducked back before the test they remained ducked even if the scored two successful dice. But I'll wait Ed for more clarification Correct and just to clarify, damage doesn't stack. So if you have 2 Out of the Fights and 1 Obviously Dead. You are obviously dead, time to use Star Power
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Post by Ed the Two Hour Wargames Guy on May 18, 2019 20:02:09 GMT
Ty yes that clears things up nicely! Seems Like a double duck back could equal hunkered down... Idk. I'm not crystal clear on the 2nd and 3rd target status on the shooting table. Is this for example a individual w a 3 target smg allocated 2 shots to the first target the remaining shot to another individual. In this case he would be considered the 2nd target on the shooting table? Here goes. Nope, double duck back is still a duck back. Correct on the targeting. When you do shoot at more than one target, fire 1 at the 1st target, and the rest at the 2nd, because the highest score is always applied to the first target.
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Post by walt on May 18, 2019 23:29:45 GMT
OK yet more questions!
In this first patrol mission I've rolled reinforcements.. In this case two Germans coming from across the board.
Are the patrol based attack or defensive? Is this how I determine how they move towards me?
edit: I think I got it. This scenario starts as a patrol for the Germans and only if they have great rolls will actually move towards me.
but reading on...
getting two two successes I got—
“NP FORCE TAKES COVER AND CONVERTS TO A DEFEND MISSION. If destroy or force enemy to Leave the Battlefield will revert to a Patrol Mission.”
Converting to defend. Is this immediate And if so would I roll again? Or is this change next turn? Perhaps I apply the original 2 success onto the defend table?
not clear on the second part..if destroy or force enemy?
is this meaning for cases where I had multiple squads and the one in contact with this enemy was routed or destroyed *then* this German force would return to a patrol status?
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