|
Post by Slorm on Aug 18, 2019 17:41:17 GMT
I would like to add Armours to No Limits since my plan is to play street firefights between Warbands and Cops, in a Necromunda style but with a more open setting with mainly Basic race.
I have seen that in Road to Ekra the Damage table takes into account the AC from the objective, but in No Limits there is only one type of Armour.
I have thought that, Ekra damage table could be used.
What do you think?
|
|
|
Post by atomicfloozy on Aug 18, 2019 17:53:08 GMT
I think you would bring a rocket launcher to a knife fight. ;-)
|
|
|
Post by Ed the Two Hour Wargames Guy on Aug 18, 2019 19:40:36 GMT
Here's something from the upcoming 5150 Working Grave. It's a vest that negates the +1 damage modifier for Soft Armor. Only legally allowed by Police, but hey.
|
|
|
Post by Slorm on Aug 18, 2019 20:13:53 GMT
Thanks! 5150 Working Grave is going to be a supplement for No Limits?
|
|
|
Post by Ed the Two Hour Wargames Guy on Aug 18, 2019 20:18:05 GMT
Thanks! 5150 Working Grave is going to be a supplement for No Limits? Oh no, stand alone game compatible with all 5150 titles.
|
|
|
Post by Slorm on Aug 18, 2019 21:39:19 GMT
My two cents
|
|
|
Post by Ed the Two Hour Wargames Guy on Aug 19, 2019 20:31:31 GMT
So AC 8 and AC 6 can never go out of the fight from shooting. Score a 6 = to AC 6 and target is obviously dead instead.
|
|
|
Post by Slorm on Aug 19, 2019 21:11:13 GMT
So AC 8 and AC 6 can never go out of the fight from shooting. Score a 6 = to AC 6 and target is obviously dead instead. Well, I took the table from Distant Shore, and there the armours work in that way, I don't know how did you solve this situation there How do you solve that situation in Distante Shores?.
Returning to my draft, I thought that the troops could add piercing bullets that could reduce the AC -1 or -2. Armours AC6 and AC8 are very special and not for common use.
|
|
|
Post by Ed the Two Hour Wargames Guy on Aug 19, 2019 23:06:30 GMT
So AC 8 and AC 6 can never go out of the fight from shooting. Score a 6 = to AC 6 and target is obviously dead instead. Well, I took the table from Distant Shore, and there the armours work in that way, I don't know how did you solve this situation there How do you solve that situation in Distante Shores?.
Returning to my draft, I thought that the troops could add piercing bullets that could reduce the AC -1 or -2. Armours AC6 and AC8 are very special and not for common use. You do know your THW stuff! I was wondering if you'd catch that. I used it in DS as the missile weapons used then weren't no where near the velocity of modern or sci fi stuff. Adding the piercing bullets will take take of it. AC 8 would be power armor and I wouldn't have them going Out of the Fight anyway. The nice thing is it will work however you do it and one of the good things about THW game sis you can tweak it to fit very easily.
|
|