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Post by Slorm on Aug 3, 2019 17:04:34 GMT
Hi there! I have discovered that the tanks game "Hell Hat not Fury" was in my hard drive, but I can see only American and German Tanks, could somebody tell me if are the stats for the soviet Tanks?
Thanks
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Post by Ed the Two Hour Wargames Guy on Aug 3, 2019 17:43:03 GMT
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Post by Slorm on Aug 3, 2019 17:50:16 GMT
Thank you, sir
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Post by Slorm on Aug 4, 2019 12:19:46 GMT
Tested the game, looks like that the tanks explode very easily, are there any option to have them a little more on table?
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Post by Ed the Two Hour Wargames Guy on Aug 4, 2019 16:27:13 GMT
Easy change is make pass 1d6 on Penetration test "Re-take test counting a pass 1d6 as pass 0d6." Also it depends upon the APR of the shooter versus the armor of the target. What tanks you playing? The guy that helped write the tank rules way back when was an actual tanker Major during Desert Storm and he influenced the rules. However, if you want something different then use the above and add, Stars so not choose their dice results when rolling and make a score of "6" always a failure. Tanks didn't really slug it out, usually first hit, party over. Hope this helps, Ed
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Post by Slorm on Aug 4, 2019 23:50:53 GMT
OK, thanks, I will try it. When I bumped with the game I thought that it was more a tank vs tank game, where the quantity was no so important. But, after reading some review and tested the game, the tanks have a very low survival rating. I mean, that I thought that the Damages were going applied to the tank, for example, damaged the tracks you can't move, or turret damaged require of two success to turn the turret to fire... something like that.
However, I can try this other option.
Thank you!
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Post by easyeight on Aug 5, 2019 18:04:34 GMT
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Post by Slorm on Aug 5, 2019 18:48:33 GMT
Very interesting, I didn't thought about the typos of ammunition and it could improve the game a lot, what I continue missing is the effects of the hit in the tanks, I mean, the problems with the transmission, with optics, or the range of the weapon... I like that AAR, very cool
Here something similar to what I say:
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Post by Srrom4 on Aug 5, 2019 19:31:00 GMT
Also You can create your own table or modifiers to the dice roll. Example, this is my own table i use. German Vehicle TABLE 3.docx (33.19 KB)
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Post by Slorm on Aug 5, 2019 20:27:48 GMT
Good point Srrom4, don't you have the Soviet ones?
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Post by Srrom4 on Aug 5, 2019 21:42:03 GMT
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Post by Slorm on Aug 6, 2019 21:14:38 GMT
I have written, well modified the old W40K vehicle cards, to give some pepper to the impacted vehicles, and they can continue fighting... a little bite...
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Post by easyeight on Aug 8, 2019 15:49:22 GMT
Very interesting, I didn't thought about the typos of ammunition and it could improve the game a lot, what I continue missing is the effects of the hit in the tanks, I mean, the problems with the transmission, with optics, or the range of the weapon... I like that AAR, very cool
Here something similar to what I say:
I've played numerous WW2 systems, and Battleground WW2 had very detailed tank hit charts. The reality is, though, that in most cases when a tank got hit, either it was dead, along with the crew, or it wasn't. Not much in between. I have read numerous bios of WW2 tank crew (the latest is a fantastic read called "Spearhead" btw -- see below), and many times when they took a non-penetrating hit, if they couldn't drive to cover they would bail out. No sense of shame or hesitation -- they figured if a German gunner had them in his sights, and had already fired once -- the next round was already on the way. So drive to cover asap or bailout, 'cause the next round will kill them. Why? Because most of the time when this happened they never saw who was shooting at them. So by the time they could orient on the threat -- spot it, and react, they'd be dead. So the kind of "all or nothing" results in NUTS is very accurate. However, I do have some rules I wrote for Motor City BC that cover non-penetrating damage - let me take a look. Oh, when doing this I also play it that when taking the Crisis Test, that: If vehicle cannot Duck Back to cover, crew will bailout. www.amazon.com/Spearhead-American-Gunner-Enemy-Collision/dp/0804176728
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Post by Slorm on Aug 8, 2019 19:50:25 GMT
I follow your line easyeight, in fact as far as I am concerned infantry troops follow the same behaviour when a sniper impact one of them... run and try to hide. To my mind, I was looking for a game similar to World of Tanks, where your tank doesn't explode at first internal impact, I would like to play this game with no more than 2 or 3 tanks per side.
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Post by easyeight on Aug 8, 2019 19:58:36 GMT
I follow your line easyeight , in fact as far as I am concerned infantry troops follow the same behaviour when a sniper impact one of them... run and try to hide. To my mind, I was looking for a game similar to World of Tanks, where your tank doesn't explode at first internal impact, I would like to play this game with no more than 2 or 3 tanks per side. Yeah, but NUTS is more like Warthunder! Language NSFW: www.youtube.com/watch?v=jaZubj7gXBU
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