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Post by osmoses on Jul 4, 2019 9:23:03 GMT
Hello. Only recently started playing THW games.
Do most people play them solo or co-op? How do you go about a 2-player campaign, where players aren't on the same side? Do you alternate between playing scenarios with players' bands with the other player playing the NPCs? Any other ideas of how people have gone about it? Mainly thinking of black powder/fantasy/medieval settings.
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Post by atomicfloozy on Jul 4, 2019 14:00:57 GMT
Which game are you playing? If you are playing the mass battle Rally Round the King, then it has a fairly detailed campaign system in the rules. Warrior Heroes Warbands also has a good campaign system. If you are playing a Black Powder era game, Muskets & Shakos and Muskets & Mohawks have campaign systems. Colonial Adventures and Fortunes Won & Lost cover both black powder and the introduction of smokeless powder also have campaign systems.
If you are playing a set of rules that do not have a campaign system such as Chain Reaction, Swordplay or Talomir Tales, then I would use the Q&E Campaign System like what is found in Warrior Heroes Warbands or Fortunes Won & Lost. The basis of this system is that each side starts with a Major Morale level (usually 4 or 5). Your first game is where each side plays a patrol encounter. Each game after that, the winning side plays a Raid encounter and the losing side plays a defend encounter. After each encounter, the winner of the encounter adds one to his major morale and the losing side subtracts one from his major morale. You play encounters until one side's major morale reaches zero.
When playing a head to head game, you typically do not use NPCs or PEFs as each side has a defined force. Sometimes you could use PEFs to add a surprise element to a game. I played a Fortunes Won & Lost game where one side was Arab Slavers and the other side was British troops tasked with ending slavery - the PEFs were either jungle creatures or angry tribesmen who disliked both the slavers and the British.
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Post by osmoses on Jul 4, 2019 17:51:10 GMT
I'm using 'Bottle of Rum' with probably some bits from 'Legends of Araby' bolted on. So, small skirmish level. It's actually for a game set in Sengoku Jidai Japan, so I'm going to take bits from a few sets for encounters and modify the cities etc. It'll work fine for solo games, but I was struggling a bit on how to convert the encounters for 2 player head-to-head. The Q+E campaign system you mention seems like a good way to do it.
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Post by Ed the Two Hour Wargames Guy on Jul 4, 2019 20:51:28 GMT
Hello. Only recently started playing THW games. Do most people play them solo or co-op? How do you go about a 2-player campaign, where players aren't on the same side? Do you alternate between playing scenarios with players' bands with the other player playing the NPCs? Any other ideas of how people have gone about it? Mainly thinking of black powder/fantasy/medieval settings. Exactly until the players meet head to head. Easiest way to do it as well.
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