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Post by easyeight on Sept 7, 2022 15:00:19 GMT
LOL!
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Post by arkangilos on Sept 21, 2022 2:35:34 GMT
In the draft phase I had written more detailed travel rules, a ship design system, more detailed cost and profit structure, etc. For example, you could create a Heavy Cargo ship with 1 Thrust, 0 Firepower and high Hull that only uses an ATP (or Jump Point) to travel to a system one Jump away, at a reduced maintenance cost based on a Hull range. The problem was this was basically a mini-trading game within Known Space that would add to the print size and many people wouldn't play that level of detail. It might be a decent card game, or an add on to Fighter Pilot. Have to think about it. I would absolutely love something like that! I decided to find ways to customize my mining ship based on a trader. I don't remember exactly what I did, but I have it written down. To the OP It's been a while since I've played, but I had a similar problem with mining. It didn't seem to bring me enough profits to cover some of the costs. (If I remember correctly).
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